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Old Aug 17, 2008, 02:33 PM // 14:33   #1
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Default I made a fun build

http://www.pvxwiki.com/wiki/Build:N/Me_Doctor_Feelbad

This is probably the best idea I've managed to come up with since the recent skill update... Would appreciate input and voting.

Cheers!
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Old Aug 17, 2008, 02:41 PM // 14:41   #2
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Looks interesting
Gonna try it out.
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Old Aug 17, 2008, 02:51 PM // 14:51   #3
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1) Why would you put zero points in Illusion plus [Illusion of haste] on a hero, then expect to micromanage it? (Fixing the attribute will still make this a poor choice of hero skill).

2) [Foul Feast] + [Plague Sending]: Have you confirmed that the hero AI gets the right skill order? I know this was one of the skill chains the developers were trying to fix.

3) The skills you chose have very low energy cost. Perhaps a mesmer could run this better than a nec due to fast-casting and the ability to raise Inspiration above 12. The Curses attribute isn't affecting damage, so you aren't losing anything except soul reaping, which doesn't matter much to a build like this.
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Old Aug 17, 2008, 02:51 PM // 14:51   #4
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as in 1guy build? nice joke
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Old Aug 17, 2008, 03:00 PM // 15:00   #5
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lolmandragorway.

It'd be a nice addition to Mandragorway, I'll attempt to check it out once I see if the AI has become as bad as it is rumoured to have become.

Quote:
Originally Posted by TheOdenKing
1) Why would you put zero points in Illusion plus
[illusion of haste]
on a hero, then expect to micromanage it? (Fixing the attribute will still make this a poor choice of hero skill).
It's for the cripple.

Quote:
3) The skills you chose have very low energy cost. Perhaps a mesmer could run this better than a nec due to fast-casting and the ability to raise Inspiration above 12. The Curses attribute isn't affecting damage, so you aren't losing anything except soul reaping, which doesn't matter much to a build like this.
Curses isn't supposed to deal damage as a main priority, it's ment to support.

As for FC, what particular advantage do you really get? You do understand heroes spam their skills on recharge and even a bar filled with 5E stuff will kill their energy.
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Old Aug 17, 2008, 03:27 PM // 15:27   #6
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Fast Casting doesn't really give a whole load of benefit with no skill casting in more than 1 second. Also the hero loses all benefit from Foul Feast. Not to mention SR, yeah.
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Old Aug 17, 2008, 03:55 PM // 15:55   #7
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i really like the concept, but tbh i wouldnt put it on a hero. i hav this idea that a hero should be given a build and be able to run it with no micro managing, call it lazy or w/e but thats what theyre there for. i havent tested, i think it can work but if its condition spreading i want and some slight micro managing i would still rather bring a ranger, even tho i love th necro profession through and through.
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Old Aug 17, 2008, 04:08 PM // 16:08   #8
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[weaken armor] is already aoe
[enfeebling blood] > [enfeeble] for pve, and is aoe
[plague sending] is already aoe

17s weakness and cracked armour r already long nuff
its not about extending them longer on a target
its bout being able to spam them on new targets


and i have tried [foul feast] + [plague sending] nec heroes
they dun use it well

if i do put feast on a necro
its for binding it to a hotkey
to remove blind/cripple at command when i play sin
(its always readily available and 1/4s cast)

but i've replaced my support nec for a smiting monk wit soh and smite condition
mostly cuz i've been runnin conjure, and barbs/mop requires physical

but even without a conjure, i still think...
soh > barbs
splinter weapon > mop

---

[extend conditions] is really only good for keeping dazed/blind on multiple or boss targets (or pvp)

if it works like teh old one, it renews conditions as well as extends them
so as long as u keep casting [extend conditions] on a dazed target, it does not have to be reapplied from original source

and to a degree, it can also help a [searing flames] ele

---

on a side note, i have a habbit of puttin [power return] on all my me/x or x/me heroes now
i'd recommend it, or at least [leech signet] since u have 12 inspiration

from the inspiration line, [hex eater signet] on a hero can prove useful in some areas

Last edited by snaek; Aug 17, 2008 at 04:22 PM // 16:22..
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Old Aug 17, 2008, 04:34 PM // 16:34   #9
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Quote:
Originally Posted by TheodenKing
2) [Foul Feast] + [Plague Sending]: Have you confirmed that the hero AI gets the right skill order? I know this was one of the skill chains the developers were trying to fix.
lately i've been using [[plague sending] on my nec hero's bar and he tends to use it whenever he has any conditions on him. i have also started giving him [[foul feast] and it's been working out very well for me since the last update. in fact i'm liking it a lot more than the [[foul feast] + [[infuse con] combo on my MM. just because he tends to spam it if he's suffering from conditions the combo works pretty well for me with very little microing. in fact, if i micro anything, it's [[foul feast].
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Old Aug 17, 2008, 05:03 PM // 17:03   #10
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Quote:
Originally Posted by joshuarodger
lately i've been using [[plague sending] on my nec hero's bar and he tends to use it whenever he has any conditions on him. i have also started giving him [[foul feast] and it's been working out very well for me since the last update. in fact i'm liking it a lot more than the [[foul feast] + [[infuse con] combo on my MM. just because he tends to spam it if he's suffering from conditions the combo works pretty well for me with very little microing. in fact, if i micro anything, it's [[foul feast].
they use it...
jus not well

my definition of "well" is if they can use it as good as an average player in that role

----

feast is a free cast practically, and so should be used whenever teh opportunity arises

heroes dun do that


plague sending is a bit more costly with a longer recharge
and so should be timed carefuly to maximize the effectiveness

heroes dun do that


in fact, they seem to do the opposite

they spam plague sending with no regard of effectiveness
and they save foul feast for, god knows wut, but they barely cast it
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Old Aug 17, 2008, 05:06 PM // 17:06   #11
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5 seconds is a long recharge..?

A bit more costly?

What?
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Old Aug 17, 2008, 05:13 PM // 17:13   #12
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Quote:
Originally Posted by Tyla
5 seconds is a long recharge..?

A bit more costly?

What?

yes...5secs and 10%hp sac makes a diff

if they have 1 condition, they will plague send
and then feast 3 conditions afterwards
having to wait another 5s to send the newly gained conditions

it is more effective for a player to feast to gain 3 conditions,
then plague send all 3 conditions afterwards


in terms of effectiveness...even 2seconds can make a diff...
similar to football being a game of inches
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Old Aug 17, 2008, 05:14 PM // 17:14   #13
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Agreed on Foul Feast, I rarely see my heroes cast it...
snaek, plague sending has been changed to cost 1e.
EDIT: Ho you were talking about the sac. Well on a human foul feast pays for the sac but since heroes don't seem do be using it that often, I don't know :/

Last edited by Turbobusa; Aug 17, 2008 at 05:17 PM // 17:17..
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Old Aug 17, 2008, 05:48 PM // 17:48   #14
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i don't see how the enemy gets crippled because [Illusion of Haste] cripples you not the enemy
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Old Aug 17, 2008, 05:50 PM // 17:50   #15
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Hint: plague sending
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Old Aug 17, 2008, 06:08 PM // 18:08   #16
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It should extend the conditions indefinitely if energy holds up.

To extend conditions indefinitely, for a level 12 Extend Conditions, you need an original duration of at least about 8s, considering its 5s recharge and quarter cast time.

As long as the condition lasts for at least that long you can, theoretically, keep extending it forever. But that assumes infinite energy, and perfect timing always. More slack is needed for practical purposes.
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Old Aug 17, 2008, 06:11 PM // 18:11   #17
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I don't understand why you'd want to waste your elite on extending conditions.

In PvE monsters die to fast for it to matter

In PvP almost all conditions get cleaned up before they last their full duration
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Old Aug 17, 2008, 06:14 PM // 18:14   #18
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I heard Soul Reaping was good...
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Old Aug 17, 2008, 06:21 PM // 18:21   #19
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What would be great is, to be able to indefinitely extend Daze and Blind too.
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Old Aug 17, 2008, 06:24 PM // 18:24   #20
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Quote:
Originally Posted by Tyla
I heard Soul Reaping was good...
hence, the dilemna...

if u need to extend a condition, that means the enemy is not dying
and therefore no energy from sr

if the enemy is dying, and u a gain energy from sr
then it was pointless to have extended the condition


Quote:
Originally Posted by [DE]
I don't understand why you'd want to waste your elite on extending conditions.

In PvE monsters die to fast for it to matter

In PvP almost all conditions get cleaned up before they last their full duration
qft
reapplying > extending in most cases

tho, it -can- be useful in a few select cases

unfortunately in the op's build, that is not one of those few select cases

Last edited by snaek; Aug 17, 2008 at 06:28 PM // 18:28..
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